In particular he drove attention to the edges in one of my scenes. It's a corner where two walls meet.
The edge is far too harsh, the texture shows bricks that should jut out of the wall, but instead I have a perfectly straight edge. It's far too noticeable due to how close the camera gets to the wall. The solution was as follows...
I modelled separate bricks on the corner of the wall that created a more interesting and three dimensional appearance. You can see how each separate brick sticks out from the wall and makes it look built, instead of modelled. Also Ian explained to me how "Smoke and Mirrors" will now take place on the fly through, the camera shows a close up of this modified corner, which leads us to assume that all the corners are the same, even though I only modelled the bricks on the corner nearest to the camera.
Also this week I've been planning for the degree show. I have some business cards on order that should arrive next week, I'll be placing these out next to my work for people to take. I'll also hopefully have a TV showing my final piece, a computer with a slide show of work in progress shots as well as my project documentation and possibly a 3D Model of my character.


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